Here's the thing: why hasn't anyone done this yet?
It's an obvious gold mine. It's been tried. On the desktop, on home consoles, on feature phones before smartphones. The riches remain untouched. Why? It's actually pretty simple. It's not what's been tried, it's how. Again and again, people try to do it like eBay.eBay's model is to provide a service, sign up tons of vendors, and leave the vendors in control of product. It's a great business model. It's reasonable to think that would work in our sector. It never has. Signing up tons of vendors means tolerating tons of mediocre games. We don't think that's the way to crack this nut. We think it takes the model of the Apple Store.The Apple Store–the most profitable retail outlet in history–works this way: they establish a standard of excellence, they sell a narrow selection of premium products, and they exert complete control of customer experience. Believe it or not, in our sector, this has never been tried.We may know the reason. To sell a premium product, you have to know what a premium product is.You have to have firm opinions about what makes a great game. You have to say no to most games, yes to very few. And it's vital to have one or two games of your owntodemonstrate your standards.It hasn't been done because most companies don't, won't, andcan't. But Kydaemos's CEO is a veteran game developer. Kydaemos has firm opinions about what a great wagering game must be. And Kydaemos can demonstrateits standards because Kydaemos has made two games of its own for that purpose. Kydaemos can exert complete control of customer experience. None of our predecessors have done it. None of our current compeititors are doing it. None have even tried. And none have grabbed the riches.We will. We have the vision for it.We are blasting forward. Because we–you'll indulge us the reference–think different.
mind the exits
the mobile-gaming space is hotover 30 mobile-game mergers and acquisitions were made in 2013, and the average amount paid was $1.16Bearnings-to-valuation ratios were around 3.5x in the acquisitions of Supercell and NaturalMotion EA paid 10.5x for PopCap Gamesseed investors in Bash Gaming saw 100x ROI
as shown, industry exits are 3.5x–10.5xKydaemos's annual revenue target is $345Mthat adds up to a Kydaemos exit valuation around $1B–$3.6Bplatform emergence cycles happen once a generationthe mobile-gaming platform is still in beginning stagesits future belongs to those who get in right now